devlog digest <3 coffee game jam 2024 recap !
Coffee of the Light » Devlog
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day 1-2:
- concept art, palette, plot, pseudocode outline
- created menu, scene flowcharts +
- script tasklist
- studied café style game logic (never done this kindof cozy lil game)
- studied modelling/blender (been a while) & 3D design for godot 4 (this is my first 3D game! i went for a SH3 blooded game)
day 3-8:
- created meshes (ghosts, landscape, player character + + +)
- animated Clovis' walk cycle + (that's his name! he's just a lil lamb! you play as him! he's a lil sailor guy with a warm light!)
- coded EVERYTHING (player movement, dialog system, affection points, signals+)
day 9:
- coded Café Mode
- added SFX & BGM & fixed audio buses
- first upload! (cut some stuff to fit the 1GB upload limit)
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